A solo experimental project made with Unity 3D to play around with different aspects of working in a 3D space in Unity. I was mainly a 2D developer until this point, so experimenting with "The Poison Garden" allowed me to develop stronger and well rounded skills in game design as now a 3D developer.
On this project I experimented with: 3D level design, Probuilder for modeling within Unity, Cinemachine cameras, triggers/collisions, and lighting.