Meatfestation is a Proof of Concept game made in 3.5 weeks on Unity 2D for the Major Studio Fall course at the NYU Game Center. A 2D horror game where you play as a young boy in an abandoned, meat-infested house, looking for his lost sister.
On a 4 person team, where I took on the role of Creative Project Manager and Environmental Artist. The assets contributed for this game was the background tile sheet, that was implemented using Unity's Tile mapping feature and the house's furniture.

Play Meatfestation here!

Gameplay video

Controls:
WASD - To Move
Left Shift - To Sprint
Left Click - To Throw Flashlight
F - To Turn Flashlight On and Off 
Your Sanity Meter at the top of the screen will deplete over time. When the meter empties, you will go insane and the game will be over... You have a limited number of flashlights to throw at enemies displayed at the top right of the screen. You can hide behind highlighted furniture so enemies temporarily stop chasing you.
Find your sister somewhere in the meat house so you can escape together!​​​​​​​
The Meat Team:
Kimari Rennis - Project Manager, Lead Programmer, and Audio designer
Amiya Lamisha - Creative Project Manager and Environmental Artist
Nick Fellows - Programmer and Level Designer
Raynah Alleyne - Character Artist and Animator

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