Better Days is a fully developed narrative walking simulator made in the Spring 2023 semester for the Major Studio Spring course at the NYU Game Center. Made in Unity 3D, the player plays in a first person perspective as Justine Heron, a girl who just returned to her small hometown after college to see it suffering drastically from a debilitating financial crisis.
Sprint Sheet
This was my first time being Project Manager on such a large project, so the sprint sheets may vary from weeks as we were still finding our footing for working with a large group of people for an extended period of time. Most of the members of my team were not fond about using any of our spreadsheets, so I continuously tried to make them more user friendly for everyone. 
Our game, being a narrative walking simulator, relied heavily on the environmental storytelling to support the narrative that we were constructing about the town that Justine has come back to. We made this slide deck as a guideline for all our artists, designers, and writers on the team to follow on what we need to focus on to portray the tone, both environmentally and visually. 

Click above to see our art direction documentation for all aspects of the game

Once we had finished blocking out the main features of our game, we needed to refocus our attention to debugging and polish. Since we usually had about 3 devs tackling various bugs, we made this spreadsheet to track our bugs in detail. Since we were working with a lot of Unity scenes, we needed to specify where the bug occurred and once we solved it, if it was particularly difficult or might prove to be a problem in the future again, we would make a not of what we found the issue to be.

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